Ship a game, not just a demo.
Experienced guidance for AI-assisted game developers working through the problems that come after the prototype.
Your prototype works. Now:
- You're not sure what "done" looks like, or how far away it is
- The to-do list gets longer every time you open it
- All the tutorials are for beginners. You're past that.
- Every fix seems to break something else
That's the part someone who's shipped games can help with.
01How it works
Start with a free 30-minute call. Show what you've got, get an honest read on where it is, and see whether working together makes sense.
If it would, pick one:
Two focused hours on your project and the problems holding it up.
For when you want someone in the loop as you build.
02Who I am
Hi, I'm Nikhil Raktale. I've spent 15 years in software and more than a decade shipping games, including as Lead AI Engineer on Amazon's New World, led gameplay and systems work on World of Warcraft: Pandaria Remix, senior engineering on Amazon Lumberyard, and other roles across games and game technology.
I now run Seahorse Studios, building mobile games and apps with Claude Code as my main implementation layer. Same tools you're using, plus a decade of knowing what "done" looks like.
If your project is working but getting harder to move forward, let’s talk.